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Reference Resources

Reference Resources

The books below lay out the history of graphic novels, their standing among the arts, and the most current academic thinking on their utility today, specifically at an educational mindset with an eye toward the concerns and thoughts of librarians.

A Great Resource: Your Local Comic Shop A Great Resource: Your Local Comic Shop
A one-on-one relationship between a local comic book store and a local school or library is ultimately fruitful for all concerned. Comic book stores are a good match to their communities' schools and libraries for many reasons.

Building Literacy Connections with Graphic Novels: Page by Page, Panel by Panel Building Literacy Connections with Graphic Novels: Page by Page, Panel by Panel
A guidebook of practical suggestions for using graphic novels in the classroom to enhance literary comprehension.

Comics: Between The Panels Comics: Between The Panels
A thorough account of the history of the comics industry based on over ten years of research.

(no image) Getting Graphic! Using Graphic Novels to Promote Literacy with Preteens and Teens
An introductory guide to promoting literacy through graphic novels for both school and public librarians.
Getting Graphic! Comics for Kids Getting Graphic! Comics for Kids
A Comprehensive Resource for Selecting Comic Books and Graphic Novels for Kids at the Elementary Level

Going Graphic: Comics at Work in the Multilingual Classroom Going Graphic: Comics at Work in the Multilingual Classroom
A guide to using comics and graphic novels to overcome language barriers in multilingual classrooms.

Graphic Novels In Your Media Center: A Definitive Guide Graphic Novels In Your Media Center: A Definitive Guide
An authoritative take on comics from the educational perspective, citing academic studies that argue for the use of comics in the classroom, defining terms for newcomers, and presenting reviews of 25 titles appropriate for various age levels.

(no image) Manga: the Complete Guide
A comprehensive guide to Japanese comics, featuring more than 900 incisive, full-length reviews of popular manga series, as well as extensive profiles of the biggest names in manga.
(no image) Manga: 60 Years of Japanese Comics
An accessible and entertaining introduction to the development and diversity of manga from the 1940s to the present.
(no image) Reading Comics and What They Mean
In Reading Comics, critic Douglas Wolk illuminates the most dazzling creators of modern comics - from Alan Moore to Alison Bechdel, Dave Sim to Chris Ware - and introduces a critical theory that explains where each fits into the pantheon of art.
Teaching Visual Literacy Teaching Visual Literacy
Using Comic Books, Graphic Novels, Anime, Cartoons and More to Develop Comprehension and Thinking Skills

The Ten Cent Plague The Ten Cent Plague
A study of "The Great Comic Book Scare and How it Changed America"

(no image) This Book Contains Graphic Language: Comics as Literature
This Book Contains Graphic Language examines different literary forms and genres in relation to their comic book counterparts.
Understanding Comics Understanding Comics
A comprehensive theoretical study of the creation and reception of sequential narrative, depicted entirely in comics. Essential reading for comic book scholars!

Adventures in Graphica Adventures in Graphica
Taking cues from research that supports the use of graphica (comics and graphic novels) with students, literacy coach Terry Thompson shows how this exciting medium fits into the literacy framework and correlates with best practices in comprehension, vocabulary, and fluency instruction.

(no image) Arguing Comics: Literary Masters on a Popular Medium (Studies in Popular Culture)
Arguing Comics: Literary Masters on a Popular Medium brings together nearly two dozen essays by major writers and intellectuals who analyzed, embraced, and even attacked comic strips and comic books in the period between the turn of the century and the 1960s.
(no image) Comics and Sequential Art
Master cartoonist Will Eisner reveals the basic building blocks and principles of comics, including imagery, the frame, and the application of time, space, and visual forms.
Comics in Your Curriculum Comics in Your Curriculum
A teacher friendly guide for integrating comics with language arts, math, science, social studies and other classroom curriculum.

Comics, Comix & Graphic Novels: A History of Comic Art Comics, Comix & Graphic Novels: A History of Comic Art
This fully documented study explores the graphic qualities of the comic book and the development of the genre into a sophisticated and culturally revealing popular art form.

(no image) Drawing Words and Writing Pictures
Drawing Words and Writing Pictures is a course on comics creation that centers on storytelling, and takes readers through the process of making a complete comic.
Early Writings on Visual Language Early Writings on Visual Language
Linguist Neil Cohn collects his early academic essays on comics and visual language in this theory-heavy, illustrated response to Understanding Comics.

(no image) From Krakow to Krypton: Jews and Comic Books
In Krakow to Krypton, Arie Kaplan weaves together the history of American comic books with the Jewish American experience, providing a unique perspective on both.
Graphic Novels Now: Building, Managing, and Marketing a Dynamic Collection Graphic Novels Now: Building, Managing, and Marketing a Dynamic Collection
Francisca Goldsmith covers how to develop a well-rounded collection, as well as information on shelving, cataloguing and preservation of graphic novels.

(no image) Graphic Storytelling and Visual Narrative
Based on Will Eisner's legendary course at New York's School of Visual Arts, this guide teaches how to control a story effectively using a broad array of techniques.
(no image) Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels
Scott McCloud focuses his critical analysis on the art form itself, exploring the creation of comics, from the broadest principles to the most minute of artistic details.
(no image) Men of Tomorrow: Geeks, Gangsters and the Birth of the Comic Book
Animated by the stories of the last century's most charismatic and conniving artists, writers, and businessmen, Men of Tomorrow demonstrates how the creators of the super-heroes gained their cultural power and established a crucial place in the modern imagination.
(no image) Reinventing Comics
This volume explores the ways the art and practice of comics are changing with the advent of the digital age.
Teaching Graphic Novels: Practical Strategies for the Secondary ELA Classroom Teaching Graphic Novels: Practical Strategies for the Secondary ELA Classroom
A unique instructional resource for educators, Teaching Graphic Novels offers lesson strategies for graphic novels while paying particular attention to curriculum standards.

(no image) The Great Women Cartoonists
Showcasing work by cartoonists from Grace Drayton, creator of the Campbell Kids, and Rose O'Neill, designer of the Kewpies to such contemporary artists as Alison Bechdel, Melinda Gebbe, Carol Lay, Lee Mars, Lynda Barry, and Robbins herself, this book celebrates the women who have made cartooning their lives.
The Librarian's Guide to Graphic Novels for Children and 'Tweens The Librarian's Guide to Graphic Novels for Children and 'Tweens
This comprehensive resource offers information and advice for librarians and media specialists on collection development, cataloging, shelving and recommending graphic novels, taking into account the specific issues relating to graphic novels for younger readers.

Understanding Manga and Anime Understanding Manga and Anime
Background information and advice for librarians about selecting, working with, and advocating for manga and anime collections.

(no image) What It Is
Lynda Barry demonstrates a tried-and-true creative method that is playful, powerful, and accessible to anyone with an inquisitive wish to write or remember.

 





     

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